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TOG
2012
170views Communications» more  TOG 2012»
11 years 11 months ago
Interactive editing of deformable simulations
We present an interactive animation editor for complex deformable object animations. Given an existing animation, the artist directly manipulates the deformable body at any time f...
Jernej Barbic, Funshing Sin, Eitan Grinspun
INFOCOM
2011
IEEE
13 years 8 days ago
BodyT2: Throughput and time delay performance assurance for heterogeneous BSNs
—Body sensor networks (BSNs) have been developed for a set of performance-critical applications, including smart healthcare, assisted living, emergency response, athletic perform...
Zhen Ren, Gang Zhou, Andrew Pyles, Matthew Keally,...
UIST
2004
ACM
14 years 2 months ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin
ARCS
2008
Springer
13 years 11 months ago
Intelligent Vehicle Handling: Steering and Body Postures While Cornering
Abstract. Vehicle handling and control is an essential aspect of intelligent driver assistance systems, a building block of the upcoming generation of "smart cars". A car...
Andreas Riener, Alois Ferscha, Michael Matscheko
MHCI
2004
Springer
14 years 2 months ago
Dynamic Primitives for Gestural Interaction
We describe the implementation of an interaction technique which allows users to store and retrieve information and computational functionality on different parts of their body. W...
Steven Strachan, Roderick Murray-Smith, Ian Oakley...