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ACHI
2009
IEEE
14 years 2 months ago
Predictability of a Human Partner in a Pursuit Tracking Task without Haptic Feedback
We are interested in whether humans create a model of their partner when they jointly manipulate an object in a virtual task without haptic feedback. In such a scenario the partne...
Raphaela Groten, Jens Hölldampf, Angelika Pee...
VR
2000
IEEE
164views Virtual Reality» more  VR 2000»
14 years 8 hour ago
LoD Management on Animating Face Models
In this paper, we present our work on a level of detail(LoD) technique for human-like face models in virtual environments. Conventional LoD techniques have been adapted to allow f...
Hyewon Seo, Nadia Magnenat-Thalmann
SIGGRAPH
1989
ACM
13 years 11 months ago
Goal-directed, dynamic animation of human walking
This paper presents a hybrid approach to the animation of human locomotion which combines goal-directed and dynamic motion control. Knowledge about a locomotion cycle is incorpora...
Armin Bruderlin, Thomas W. Calvert
HCI
2009
13 years 5 months ago
EmoHeart: Automation of Expressive Communication of Emotions in Second Life
In this paper, we describe lexical rule-based approach to affect sensing from text, and application of the developed Affect Analysis Model in 3D virtual world Second Life. To enric...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
SAC
2008
ACM
13 years 7 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...