Sciweavers

118 search results - page 12 / 24
» Why computerized models to control virtual Humans
Sort
View
VR
2011
IEEE
224views Virtual Reality» more  VR 2011»
12 years 11 months ago
Velocity-dependent dynamic curvature gain for redirected walking
—Redirected walking (RDW) techniques allow people to walk in a larger virtual space than the physical extents of the laboratory. We describe two experiments conducted to investig...
Christian T. Neth, Jan L. Souman, David Engel, Uwe...
PSYCHNOLOGY
2008
74views more  PSYCHNOLOGY 2008»
13 years 7 months ago
The Use of Virtual and Mixed Reality Environments for Urban Behavioural Studies
Virtual/mixed reality 3D models of real-world environments can be used to run behavioural and other experiments with real human subjects, replacing the traditional approach where ...
Andrew J. Park, Thomas W. Calvert, Patricia L. Bra...
SAB
2010
Springer
133views Optimization» more  SAB 2010»
13 years 6 months ago
Simulating Human Table Tennis with a Biomimetic Robot Setup
Playing table tennis is a difficult motor task which requires fast movements, accurate control and adaptation to task parameters. Although human beings see and move slower than mos...
Katharina Mülling, Jens Kober, Jan Peters
IVA
2009
Springer
14 years 2 months ago
Spontaneous Avatar Behavior for Human Territoriality
Abstract. The challenge of making a virtual world believable includes a requirement for AI entities which autonomously react to a dynamic environment. After the breakthroughs in be...
Claudio Pedica, Hannes Högni Vilhjálms...
CDC
2008
IEEE
124views Control Systems» more  CDC 2008»
14 years 2 months ago
A passive 2DOF walker: Finding gait cycles using virtual holonomic constraints
— A planar compass-like biped on a shallow slope is the simplest model of a passive walker. It is a two-degrees-offreedom impulsive mechanical system known to possess periodic so...
Leonid B. Freidovich, Uwe Mettin, Anton S. Shiriae...