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AIIDE
2008
13 years 9 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
ANCS
2008
ACM
13 years 9 months ago
Implementing an OpenFlow switch on the NetFPGA platform
We describe the implementation of an OpenFlow Switch on the NetFPGA platform. OpenFlow is a way to deploy experimental or new protocols in networks that carry production traffic. ...
Jad Naous, David Erickson, G. Adam Covington, Guid...
IMC
2007
ACM
13 years 9 months ago
I tube, you tube, everybody tubes: analyzing the world's largest user generated content video system
User Generated Content (UGC) is re-shaping the way people watch video and TV, with millions of video producers and consumers. In particular, UGC sites are creating new viewing pat...
Meeyoung Cha, Haewoon Kwak, Pablo Rodriguez, Yong-...
CADUI
2006
13 years 9 months ago
GestAction3D: A Platform For Studying Displacements And Deformations Of 3D Objects Using Hands
We present a low-cost hand-based device coupled with a 3D motion recovery engine and 3D visualization. This platform aims at studying ergonomic 3D interactions in order to manipula...
Diane Lingrand, Philippe Renevier, Anne-Marie Pinn...
COLING
1990
13 years 8 months ago
Syntactic Normalization Of Spontaneous Speech
This paper presents some techniques that provide a standard parsing system for the analysis of ill-formed utterances. These techniques are feature generalization and heuristically...
Hagen Langer
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