Borodin, Nielsen and Rackoff [5] proposed a framework for ing the main properties of greedy-like algorithms with emphasis on scheduling problems, and Davis and Impagliazzo [6] ext...
The authors’ aim in this work is to develop an easy-to-use computer-human interaction (CHI) platform. In this paper, i-ball 2 (interactive/information ball 2) is introduced as a...
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...