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» Wireless Handheld Devices Become Trusted Network Devices
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ACMACE
2005
ACM
15 years 11 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
122
Voted
PERCOM
2005
ACM
16 years 5 months ago
Toward Unlinkable ID Management for Multi-Service Environments
As pervasive computing environments become popular, ID devices, such as smart cards and RFID tags, introduce multi-service environments, in which a user can receive multiple servi...
Yasunobu Nohara, Sozo Inoue, Hiroto Yasuura
CHI
2001
ACM
16 years 6 months ago
ConNexus to awarenex: extending awareness to mobile users
We explored the use of awareness information to facilitate communication by developing a series of prototypes. The ConNexus prototype integrates awareness information, instant mes...
John C. Tang, Nicole Yankelovich, James Begole, Ma...
ICIW
2008
IEEE
16 years 21 hour ago
Networking Aspects for Gaming Systems
As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, Games At Large IST Pr...
Christos Bouras, Vassilis Poulopoulos, Ioannis Sen...
COMCOM
2006
80views more  COMCOM 2006»
15 years 5 months ago
A framework for seamless service interworking in ad-hoc networks
Local area wireless networks are becoming commonplace in our everyday lives. It would be beneficial to establish such wireless networks in an ad-hoc manner so that they are infras...
Linda Källström, Simone Leggio, Jukka Ma...