— This paper investigates design of noncooperative games from a control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of...
This paper questions the status quo regarding Security Management (SM) tools that function in an isolated, monolithic fashion. People work best by interacting with others and with...
Increasingly, 802.11 devices are being used by mobile users. This results in very dynamic wireless channels that are difficult to use efficiently. Current rate selection algorithm...
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
— Mobile Ad-hoc Networks (MANETs) are seen as an essential technology to support future Pervasive Computing Scenarios and 4G networks. In a MANET, efficient support of multipoint...