Errors introduced by a wireless medium are more frequent and profound than contemporary wired media. Some of these errors, which are not corrected by the physical layer, result in...
The pervasive usage of mobile devices and wireless networking support have enabled more and more Internet streaming services to all kinds of heterogeneous mobile devices. However,...
IEEE 802.11, the standard of wireless local area networks (WLANs), allows the coexistence of asynchronous and time-bounded traffic using the distributed coordination function (DCF)...
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
The sensing systems that monitor physical environments rely on communication infrastructures (wired or wireless) to collect data from the sensors embedded in the environment. Howe...