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» Wireless Systems-on-a-Chip Design
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IWCMC
2006
ACM
15 years 10 months ago
Performance enhancing proxy for interactive 3G network gaming
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Gene Cheung, Takashi Sakamoto, Michael Sweeney
AINA
2007
IEEE
15 years 11 months ago
QOMET: A Versatile WLAN Emulator
In this paper we present the design of QOMET, the Wireless LAN (WLAN) emulator that we develop. Our approach to WLAN emulation is a versatile two-stage scenario-driven design. In ...
Razvan Beuran, Lan Tien Nguyen, Khin Thida Latt, J...
ACMACE
2005
ACM
15 years 10 months ago
Gaming on the edge: using seams in ubicomp games
Outdoor multi-player games are an increasingly popular application area for ubiquitous computing, supporting experimentation both with new technologies and new user experiences. T...
Matthew Chalmers, Marek Bell, Barry Brown, Malcolm...
INFOCOM
2000
IEEE
15 years 9 months ago
Medium Access Control Protocols using Directional Antennas in Ad Hoc Networks
—Using directional antennas can be beneficial for wireless ad hoc networks consisting of a collection of wireless hosts. To best utilize directional antennas, a suitable Medium ...
Young-Bae Ko, Vinaychandra Shankarkumar, Nitin H. ...
CRITIS
2006
15 years 8 months ago
Applying Key Infrastructures for Sensor Networks in CIP/CIIP Scenarios
It is commonly agreed that Wireless Sensor Networks (WSN) is one of the technologies that better fulfills features like the ones required by Critical (Information) Infrastructures....
Cristina Alcaraz, Rodrigo Roman