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IUI
2004
ACM
15 years 10 months ago
Speech and sketching for multimodal design
While sketches are commonly and effectively used in the early stages of design, some information is far more easily conveyed verbally than by sketching. In response, we have combi...
Aaron Adler, Randall Davis
MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 10 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
NETGAMES
2004
ACM
15 years 10 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
SAC
2004
ACM
15 years 10 months ago
Towards multisensor data fusion for DoS detection
In our present work we introduce the use of data fusion in the field of DoS anomaly detection. We present DempsterShafer’s Theory of Evidence (D-S) as the mathematical foundati...
Christos Siaterlis, Basil S. Maglaris
SC
2004
ACM
15 years 10 months ago
Performance Tool Support for MPI-2 on Linux
Programmers of message-passing codes for clusters of workstations face a daunting challenge in understanding the performance bottlenecks of their applications. This is largely due...
Kathryn Mohror, Karen L. Karavanic
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