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AICT
2006
IEEE
123views Communications» more  AICT 2006»
14 years 25 days ago
Issues related to Development of Wireless Peer-to-Peer Games in J2ME
This paper describes and discusses challenges related to development of peer-to-peer games in J2ME using the available Bluetooth API (JSR82). By using Bluetooth on wireless device...
Alf Inge Wang, Michael Sars Norum, Carl-Henrik Wol...
HPCC
2005
Springer
14 years 2 months ago
Adaptive Buffering-Based on Handoff Prediction for Wireless Internet Continuous Services
New challenging deployment scenarios are accommodating portable devices with limited and heterogeneous capabilities that roam among wireless access localities during service provis...
Paolo Bellavista, Antonio Corradi, Carlo Giannelli
HUC
2004
Springer
14 years 2 months ago
The NearMe Wireless Proximity Server
Abstract. NearMe is a server, algorithms, and application programming interfaces (APIs) for clients equipped with 802.11 wireless networking (Wi-Fi) to compute lists of people and ...
John Krumm, Ken Hinckley
INFOCOM
2005
IEEE
14 years 2 months ago
Power aware routing for sensor databases
— Wireless sensor networks offer the potential to span and monitor large geographical areas inexpensively. Sensor network databases like TinyDB [1] are the dominant architectures...
Chiranjeeb Buragohain, Divyakant Agrawal, Subhash ...
WS
2005
ACM
14 years 2 months ago
Fully self-organized peer-to-peer key management for mobile ad hoc networks
Mobile ad hoc networks (MANETs) offer communication over a shared wireless channel without any pre-existing infrastructure. Forming peer-to-peer security associations in MANETs i...
Johann van der Merwe, Dawoud S. Dawoud, Stephen Mc...