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» Wires: A Geometric Deformation Technique
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CGF
1998
213views more  CGF 1998»
13 years 9 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
ICDAR
2003
IEEE
14 years 3 months ago
Video text recognition using feature compensation as category-dependent feature extraction
When recognizing multiple fonts, geometric features, such as the directional information of strokes, are generally robust against deformation but are weak against degradation. Thi...
Minoru Mori
NPAR
2009
ACM
14 years 4 months ago
As-rigid-as-possible image registration for hand-drawn cartoon animations
We present a new approach to deformable image registration suitable for articulated images such as hand-drawn cartoon characters and human postures. For such type of data state-of...
Daniel Sýkora, John Dingliana, Steven Colli...
ICRA
2002
IEEE
209views Robotics» more  ICRA 2002»
14 years 2 months ago
Probabilistic Shape and Appearance Model for Scene Segmentation
Effective image segmentation of a digitized scene into a set of recognizable objects requires the development of sophisticated scene analysis algorithms. Progress in this area has...
Shaun S. Gleason, Mongi A. Abidi, Hamed Sari-Sarra...
VR
2000
IEEE
164views Virtual Reality» more  VR 2000»
14 years 2 months ago
LoD Management on Animating Face Models
In this paper, we present our work on a level of detail(LoD) technique for human-like face models in virtual environments. Conventional LoD techniques have been adapted to allow f...
Hyewon Seo, Nadia Magnenat-Thalmann