An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
When recognizing multiple fonts, geometric features, such as the directional information of strokes, are generally robust against deformation but are weak against degradation. Thi...
We present a new approach to deformable image registration suitable for articulated images such as hand-drawn cartoon characters and human postures. For such type of data state-of...
Effective image segmentation of a digitized scene into a set of recognizable objects requires the development of sophisticated scene analysis algorithms. Progress in this area has...
Shaun S. Gleason, Mongi A. Abidi, Hamed Sari-Sarra...
In this paper, we present our work on a level of detail(LoD) technique for human-like face models in virtual environments. Conventional LoD techniques have been adapted to allow f...