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OZCHI
2009
ACM
14 years 2 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...
CHI
2008
ACM
14 years 8 months ago
Demonstrating the feasibility of using forearm electromyography for muscle-computer interfaces
We explore the feasibility of muscle-computer interfaces (muCIs): an interaction methodology that directly senses and decodes human muscular activity rather than relying on physic...
T. Scott Saponas, Desney S. Tan, Dan Morris, Ravin...
IROS
2006
IEEE
146views Robotics» more  IROS 2006»
14 years 1 months ago
A Video Game-Based Mobile Robot Simulation Environment
— Simulation is becoming an increasingly important aspect of mobile robots. As we are better able to simulate the real world, we can usefully perform more research in simulated e...
Josh Faust, Cheryl Simon, William D. Smart
CANDC
2009
ACM
14 years 2 months ago
Creativity factor evaluation: towards a standardized survey metric for creativity support
We present a new survey metric, the Creativity Support Index (CSI) that is designed to help researchers and designers evaluate the level of creativity support provided by various ...
Erin A. Carroll, Celine Latulipe, Richard Fung, Mi...
SOUPS
2009
ACM
14 years 2 months ago
Who's viewed you?: the impact of feedback in a mobile location-sharing application
Feedback is viewed as an essential element of ubiquitous computing systems in the HCI literature for helping people manage their privacy. However, the success of online social net...
Janice Y. Tsai, Patrick Gage Kelley, Paul Hankes D...