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» With Gaming Technology towards Secure User Interfaces
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CHI
2009
ACM
14 years 8 months ago
Metamouse: multiple mice for legacy applications
Single Display Groupware (SDG) solutions have been used to create software for disadvantaged children, particularly in the developing world. SDG allows for greater utilization of ...
Kurtis Heimerl, Divya Ramachandran, Joyojeet Pal, ...
BCSHCI
2007
13 years 9 months ago
Meaningful personalization at a self-service kiosk
Personalization of a self-services kiosk or ATM may provide the user with an efficient means of obtaining new appropriate services with the degree of immediate gratification consu...
Jamie Sands, Graham Johnson, David Benyon, Gr&eacu...
INFOCOM
2012
IEEE
11 years 10 months ago
Fine-grained private matching for proximity-based mobile social networking
—Proximity-based mobile social networking (PMSN) refers to the social interaction among physically proximate mobile users directly through the Bluetooth/WiFi interfaces on their ...
Rui Zhang 0007, Yanchao Zhang, Jinyuan Sun, Guanhu...
CHI
2008
ACM
14 years 8 months ago
Acceptance of augmented reality instructions in a real work setting
The differences between Augmented Reality (AR) systems and computer display based systems create a need for a different approach to the design and development of AR systems. To un...
Björn J. E. Johansson, Susanna Nilsson
CHI
2006
ACM
14 years 8 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...