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» With Gaming Technology towards Secure User Interfaces
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CHI
2008
ACM
14 years 8 months ago
Playful toothbrush: ubicomp technology for teaching tooth brushing to kindergarten children
This case study in UbiComp technology and design presents a "Playful Toothbrush" system for assisting parents and teachers to motivate kindergarten children to learn pro...
Yu-Chen Chang, Jin-Ling Lo, Chao-Ju Huang, Nan-Yi ...
FC
2009
Springer
135views Cryptology» more  FC 2009»
14 years 2 months ago
Blue versus Red: Towards a Model of Distributed Security Attacks
Abstract. This paper analyzes the threat of distributed attacks by developing a two-sided multiplayer model of security in which attackers aim to deny service and defenders strateg...
Neal Fultz, Jens Grossklags
GI
2004
Springer
14 years 1 months ago
Olympic Run
: Most game interfaces restrict the player to a place in front of the computer screen. In mixed reality applications the point of interaction seems to be moving away from technical...
Martin Faust, Daniel Cermak-Sassenrath
ACMACE
2009
ACM
14 years 2 months ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
WWW
2010
ACM
14 years 2 months ago
Malicious interface design: exploiting the user
In an ideal world, interface design is the art and science of helping users accomplish tasks in a timely, efficient, and pleasurable manner. This paper studies the inverse situati...
Gregory J. Conti, Edward Sobiesk