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» With Gaming Technology towards Secure User Interfaces
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106
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CHI
2008
ACM
16 years 4 months ago
Playful toothbrush: ubicomp technology for teaching tooth brushing to kindergarten children
This case study in UbiComp technology and design presents a "Playful Toothbrush" system for assisting parents and teachers to motivate kindergarten children to learn pro...
Yu-Chen Chang, Jin-Ling Lo, Chao-Ju Huang, Nan-Yi ...
118
Voted
FC
2009
Springer
135views Cryptology» more  FC 2009»
15 years 10 months ago
Blue versus Red: Towards a Model of Distributed Security Attacks
Abstract. This paper analyzes the threat of distributed attacks by developing a two-sided multiplayer model of security in which attackers aim to deny service and defenders strateg...
Neal Fultz, Jens Grossklags
119
Voted
GI
2004
Springer
15 years 9 months ago
Olympic Run
: Most game interfaces restrict the player to a place in front of the computer screen. In mixed reality applications the point of interaction seems to be moving away from technical...
Martin Faust, Daniel Cermak-Sassenrath
141
Voted
ACMACE
2009
ACM
15 years 10 months ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
119
Voted
WWW
2010
ACM
15 years 10 months ago
Malicious interface design: exploiting the user
In an ideal world, interface design is the art and science of helping users accomplish tasks in a timely, efficient, and pleasurable manner. This paper studies the inverse situati...
Gregory J. Conti, Edward Sobiesk