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CGF
2007
149views more  CGF 2007»
13 years 7 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
IJVR
2008
106views more  IJVR 2008»
13 years 7 months ago
Improved View Frustum Culling Technique for Real-Time Virtual Heritage Application
Real-time virtual heritage application is normally executed with a high performance computer system. This is due to the complexity and highly computational cost which makes such sy...
Mohd Shahrizal Sunar, Abdullah Mohd Zin, Tengku M....
INTERNET
2008
134views more  INTERNET 2008»
13 years 7 months ago
Multilanguage Programming
more abstractly to the tools, tactics, and techniques pertinent to each profession. Top basketball players know multiple ways to help their teams with scoring, passing, and defense...
Steve Vinoski
CORR
2007
Springer
99views Education» more  CORR 2007»
13 years 7 months ago
Fast Selection of Spectral Variables with B-Spline Compression
The large number of spectral variables in most data sets encountered in spectral chemometrics often renders the prediction of a dependent variable uneasy. The number of variables ...
Fabrice Rossi, Damien François, Vincent Wer...
JCB
2006
107views more  JCB 2006»
13 years 7 months ago
Protein Image Alignment via Piecewise Affine Transformations
Abstract We present a new approach for aligning families of 2D gels. Instead of choosing one of the gels as reference and performing pairwise alignment, we construct an ideal gel t...
Florian A. Potra, Xing Liu, Françoise Seill...