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» Words and Bisimulations of Dynamical Systems
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ICCS
2005
Springer
14 years 1 months ago
Managing Heterogeneity in a Grid Parallel Haskell
Computational Grids potentially offer cheap large-scale high-performance systems, but are a very challenging architecture, being heterogeneous, shared and hierarchical. Rather tha...
Abdallah Al Zain, Philip W. Trinder, Hans-Wolfgang...
ECCV
2010
Springer
14 years 22 days ago
Fast Approximate Nearest Neighbor Methods for Non-Euclidean Manifolds with Applications to Human Activity Analysis in Videos
Approximate Nearest Neighbor (ANN) methods such as Locality Sensitive Hashing, Semantic Hashing, and Spectral Hashing, provide computationally ecient procedures for nding objects...
Rizwan Chaudhry, Yuri Ivanov
PRL
2006
221views more  PRL 2006»
13 years 7 months ago
Towards on-line saccade planning for high-resolution image sensing
This paper considers the problem of designing an active observer to plan a sequence of decisions regarding what target to look at, through a foveal-sensing action. We propose a fr...
Alberto Del Bimbo, Federico Pernici
ICUMT
2009
13 years 5 months ago
A scalable based multicast model for P2P Conferencing applications
Multicast conferencing is a rapidly-growing area of Internet use. Audio, video and other media such as shared whiteboard data can be distributed efficiently between groups of confe...
Mourad Amad, Zahir Haddad, Lachemi Khenous, Kamal ...
AIIA
2007
Springer
14 years 1 months ago
Towards Automated Game Design
Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
Mark J. Nelson, Michael Mateas