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IISWC
2008
IEEE
14 years 2 months ago
Workload characterization of selected JEE-based Web 2.0 applications
Web 2.0 represents the evolution of the web from a source of information to a platform. Network advances have permitted users to migrate from desktop applications to so-called Ric...
Priya Nagpurkar, William Horn, U. Gopalakrishnan, ...
ESWS
2007
Springer
14 years 2 months ago
Real-World Reasoning with OWL
Abstract. This work is motivated by experiences in the course of developing an ontology-based application within a real-world setting. We found out that current benchmarks are not ...
Timo Weithöner, Thorsten Liebig, Marko Luther...
ICWE
2007
Springer
14 years 2 months ago
MDWEnet: A Practical Approach to Achieving Interoperability of Model-Driven Web Engineering Methods
Current model-driven Web Engineering approaches (such as OO-H, UWE or WebML) provide a set of methods and supporting tools for a systematic design and development of Web applicatio...
Antonio Vallecillo, Nora Koch, Cristina Cachero, S...
ACMACE
2006
ACM
14 years 2 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
INFOCOM
2005
IEEE
14 years 1 months ago
Joint optimal scheduling and routing for maximum network throughput
— In this paper we consider packet networks loaded by admissible traffic patterns, i.e. by traffic patterns that, if optimally routed, do not overload network resources. In the...
Emilio Leonardi, Marco Mellia, Marco Ajmone Marsan...