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2008
IEEE
15 years 4 months ago
Performance prediction with skeletons
The performance skeleton of an application is a short running program whose performance in any scenario reflects the performance of the application it represents. Specifically, th...
Sukhdeep Sodhi, Jaspal Subhlok, Qiang Xu
CAD
2006
Springer
15 years 4 months ago
Incremental reconstruction of sharp edges on mesh surfaces
Limited by the regular grids in computing, many modelling approaches (e.g., field-based methods) sample 3D shape insensitive to sharp features therefore exhibit aliasing errors, b...
Charlie C. L. Wang
FUIN
2006
97views more  FUIN 2006»
15 years 4 months ago
Interactive Systems with Registers and Voices
We present a model and a core programming language appropriate for modeling and programming interactive computing systems. The model consists of rv-systems (interactive systems wit...
Gheorghe Stefanescu
TOG
2008
143views more  TOG 2008»
15 years 4 months ago
Discovering structural regularity in 3D geometry
We introduce a computational framework for discovering regular or repeated geometric structures in 3D shapes. We describe and classify possible regular structures and present an e...
Mark Pauly, Niloy J. Mitra, Johannes Wallner, Helm...
CSUR
2004
91views more  CSUR 2004»
15 years 4 months ago
Line drawing, leap years, and Euclid
Bresenham's algorithm minimizes error in drawing lines on integer grid points; leap year calculations, surprisingly, are a generalization. We compare the two calculations, exp...
Mitchell A. Harris, Edward M. Reingold