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DAGM
2003
Springer
14 years 17 days ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
IWAN
2000
Springer
13 years 11 months ago
A Flexible IP Active Networks Architecture
This paper presents the main concepts of the IST Project FAIN "Future Active IP Networks" [10], a three-year collaborative research project, whose main task is to develo...
Alex Galis, Bernhard Plattner, Jonathan M. Smith, ...
WWW
2011
ACM
13 years 2 months ago
Prophiler: a fast filter for the large-scale detection of malicious web pages
Malicious web pages that host drive-by-download exploits have become a popular means for compromising hosts on the Internet and, subsequently, for creating large-scale botnets. In...
Davide Canali, Marco Cova, Giovanni Vigna, Christo...
SIGMOD
2007
ACM
165views Database» more  SIGMOD 2007»
14 years 7 months ago
Sharing aggregate computation for distributed queries
An emerging challenge in modern distributed querying is to efficiently process multiple continuous aggregation queries simultaneously. Processing each query independently may be i...
Ryan Huebsch, Minos N. Garofalakis, Joseph M. Hell...
SIGMOD
2007
ACM
153views Database» more  SIGMOD 2007»
14 years 7 months ago
Scaling games to epic proportion
We introduce scalability for computer games as the next frontier for techniques from data management. A very important aspect of computer games is the artificial intelligence (AI)...
Walker M. White, Alan J. Demers, Christoph Koch, J...