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NIPS
2000
13 years 11 months ago
The Kernel Trick for Distances
A method is described which, like the kernel trick in support vector machines (SVMs), lets us generalize distance-based algorithms to operate in feature spaces, usually nonlinearl...
Bernhard Schölkopf
WSC
1998
13 years 11 months ago
Using Cooperative Learning to Activate Your Simulation Classroom
Active and cooperative learning methods represent a paradigm shift in the delivery of engineering education. These techniques recognize that the passive model of the typical colle...
Manuel D. Rossetti, Harriet Black Nembhard
IJCAT
2006
88views more  IJCAT 2006»
13 years 10 months ago
Interaction design patterns for computers in sociable use
: This article contributes to a growing body of design patterns in interaction design for cooperative work, while also describing how to go from field studies to design patterns. I...
Mattias Arvola
CORR
2007
Springer
111views Education» more  CORR 2007»
13 years 10 months ago
Separable and Low-Rank Continuous Games
— Separable games are a structured subclass of continuous games whose payoffs take a sum-of-products form; the zero-sum case has been studied in earlier work. Included in this su...
Noah D. Stein, Asuman E. Ozdaglar, Pablo A. Parril...
AIM
2005
13 years 10 months ago
Description Logics and Planning
This paper surveys previous work on combining planning techniques with expressive representations of knowledge in description logics to reason about tasks, plans, and goals. Descr...
Yolanda Gil