A method is described which, like the kernel trick in support vector machines (SVMs), lets us generalize distance-based algorithms to operate in feature spaces, usually nonlinearl...
Active and cooperative learning methods represent a paradigm shift in the delivery of engineering education. These techniques recognize that the passive model of the typical colle...
: This article contributes to a growing body of design patterns in interaction design for cooperative work, while also describing how to go from field studies to design patterns. I...
— Separable games are a structured subclass of continuous games whose payoffs take a sum-of-products form; the zero-sum case has been studied in earlier work. Included in this su...
Noah D. Stein, Asuman E. Ozdaglar, Pablo A. Parril...
This paper surveys previous work on combining planning techniques with expressive representations of knowledge in description logics to reason about tasks, plans, and goals. Descr...