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ATAL
2010
Springer
15 years 5 months ago
Pure Nash equilibria: complete characterization of hard and easy graphical games
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special...
Albert Xin Jiang, MohammadAli Safari
CIMAGING
2009
192views Hardware» more  CIMAGING 2009»
15 years 5 months ago
Compressive coded aperture imaging
Nonlinear image reconstruction based upon sparse representations of images has recently received widespread attention with the emerging framework of compressed sensing (CS). This ...
Roummel F. Marcia, Zachary T. Harmany, Rebecca Wil...
FUNGAMES
2010
15 years 5 months ago
Recognizing self in puppet controlled virtual avatars
Recent work in neuroscience suggests that there is a common coding in the brain between perception, imagination and execution of movement. Further, this common coding is considere...
Ali Mazalek, Michael Nitsche, Sanjay Chandrasekhar...
GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
15 years 5 months ago
Evolutionary swarm design of architectural idea models
In this paper we present a swarm grammar system that makes use of bio-inspired mechanisms of reproduction, communication and construction in order to build three-dimensional struc...
Sebastian von Mammen, Christian Jacob
GECCO
2008
Springer
239views Optimization» more  GECCO 2008»
15 years 5 months ago
Multiobjective design of operators that detect points of interest in images
In this paper, a multiobjective (MO) learning approach to image feature extraction is described, where Pareto-optimal interest point (IP) detectors are synthesized using genetic p...
Leonardo Trujillo, Gustavo Olague, Evelyne Lutton,...