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EICS
2009
ACM
16 years 2 days ago
Engineering crowd interaction within smart environments
Smart environments (e.g., airports, hospitals, stadiums, and other physical spaces using ubiquitous computing to empower many mobile people) provide novel challenges for usability...
Michael D. Harrison, Mieke Massink, Diego Latella
AMAST
2004
Springer
15 years 9 months ago
Refining Mobile UML State Machines
We study the semantics and refinement of mobile objects, considering an extension of core UML state machines by primitives that designate the location of objects and their moves wi...
Alexander Knapp, Stephan Merz, Martin Wirsing
ACMACE
2005
ACM
15 years 11 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
IUI
2005
ACM
15 years 11 months ago
Communicating user's focus of attention by image processing as input for a mobile museum guide
The paper presents a first prototype of a handheld museum guide delivering contextualized information based on the recognition of drawing details selected by the user through the ...
Adriano Albertini, Roberto Brunelli, Oliviero Stoc...
135
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IUI
2004
ACM
15 years 11 months ago
Don't miss-r --: recommending restaurants through an adaptive mobile system
The present study compares an adaptive simulated cellular-phone based recommender system to a non-adaptive one, in order to evaluate user preferences with respect to system adapti...
Dina Goren-Bar, Tsvi Kuflik