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ECCV
2004
Springer
15 years 22 days ago
Line Geometry for 3D Shape Understanding and Reconstruction
We understand and reconstruct special surfaces from 3D data with line geometry methods. Based on estimated surface normals we use approximation techniques in line space to recogniz...
Helmut Pottmann, Michael Hofer, Boris Odehnal, Joh...
AIIDE
2009
13 years 12 months ago
Supporting Dialogue Generation for Story-Based Games
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game design. The presence of unique and interesting dialogue for all of the characters i...
Christopher Michael Kerr, Duane Szafron
GECCO
2000
Springer
138views Optimization» more  GECCO 2000»
14 years 2 months ago
Domain Knowledge and Representation in Genetic Algorithms for Real World Scheduling Problems
This paper discusses the issues that arise in the design and implementation of an industrialstrength evolutionary-based system for the optimization of the monthly work schedules f...
Ioannis T. Christou, Armand Zakarian
ACCV
2010
Springer
13 years 5 months ago
A Method for Text Localization and Recognition in Real-World Images
A general method for text localization and recognition in real-world images is presented. The proposed method is novel, as it (i) departs from a strict feed-forward pipeline and re...
Lukas Neumann, Jiri Matas
ACCV
2007
Springer
14 years 5 months ago
Pose Estimation from Circle or Parallel Lines in a Single Image
The paper is focused on the problem of pose estimation from a single view in minimum conditions that can be obtained from images. Under the assumption of known intrinsic parameters...
Guanghui Wang, Q. M. Jonathan Wu, Zhengqiao Ji