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CVPR
2010
IEEE
14 years 6 months ago
Building Reconstruction using Manhattan-World Grammars
We present a passive computer vision method that exploits existing mapping and navigation databases in order to automatically create 3D building models. Our method defines a gramm...
Carlos Vanegas, Daniel Aliaga, Bedrich Benes
ACCV
2006
Springer
14 years 3 months ago
Markovian Framework for Foreground-Background-Shadow Separation of Real World Video Scenes
Abstract. In this paper we give a new model for foreground-background-shadow separation. Our method extracts the faithful silhouettes of foreground objects even if they have partly...
Csaba Benedek, Tamás Szirányi
MASCOTS
2008
13 years 11 months ago
Evaluating the Effectiveness of Information Extraction in Real-World Storage Management
As storage deployments within enterprises continue to grow, there is an increasing need to simplify and automate. Existing tools for automation rely on extracting information in t...
Aameek Singh, Sandeep Uttamchandani, Yin Wang
HCI
2007
13 years 11 months ago
3D World from 2D Photos
A large number of the world's cultural heritage sites and landscapes have been lost over time due to the progress of urbanization. Digital archive projects that digitize these...
Takashi Aoki, Tomohiro Tanikawa, Michitaka Hirose
UIST
1993
ACM
14 years 2 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...