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STOC
2005
ACM
138views Algorithms» more  STOC 2005»
14 years 1 months ago
A new strategy for querying priced information
This paper focuses on competitive function evaluation in the context of computing with priced information. A function f is given together with a cost cx for each variable x of f. ...
Ferdinando Cicalese, Eduardo Sany Laber
CORR
2010
Springer
115views Education» more  CORR 2010»
13 years 7 months ago
The complexity of solving reachability games using value and strategy iteration
Concurrent reachability games is a class of games heavily studied by the computer science community, in particular by the formal methods community. Two standard algorithms for app...
Kristoffer Arnsfelt Hansen, Rasmus Ibsen-Jensen, P...
ISAAC
2005
Springer
127views Algorithms» more  ISAAC 2005»
14 years 1 months ago
Decision Making Based on Approximate and Smoothed Pareto Curves
Abstract. We consider bicriteria optimization problems and investigate the relationship between two standard approaches to solving them: (i) computing the Pareto curve and (ii) the...
Heiner Ackermann, Alantha Newman, Heiko Rögli...
STOC
1989
ACM
117views Algorithms» more  STOC 1989»
13 years 11 months ago
On the Theory of Average Case Complexity
This paper takes the next step in developing the theory of average case complexity initiated by Leonid A Levin. Previous works Levin 84, Gurevich 87, Venkatesan and Levin 88] have...
Shai Ben-David, Benny Chor, Oded Goldreich, Michae...
QEST
2008
IEEE
14 years 1 months ago
Quasi-Birth-Death Processes, Tree-Like QBDs, Probabilistic 1-Counter Automata, and Pushdown Systems
We begin by observing that (discrete-time) QuasiBirth-Death Processes (QBDs) are equivalent, in a precise sense, to (discrete-time) probabilistic 1-Counter Automata (p1CAs), and b...
Kousha Etessami, Dominik Wojtczak, Mihalis Yannaka...