Distributed programs are hard to write. A distributed debugger equipped with the mechanism to re-execute the traced computation in a controlled fashion can greatly facilitate the ...
We present an efficient algorithm for fitting a morphable model to an image sequence. It is built on a projective geometry formulation of perspective projection, which results in a...
We model the dynamic geometry of a time-varying scene as a 3D isosurface in space-time. The intersection of the isosurface with planes of constant time yields the geometry at a si...
We present a new approach to volumetric scene reconstruction which can produce accurate models from turntable image sequences. Instead of an epipolar plane image (EPI) volume, we ...
We propose an approach to incorporating dynamic models into the human body tracking process that yields full 3– D reconstructions from monocular sequences. We formulate the trac...