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» XCSF with computed continuous action
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NIPS
2007
13 years 9 months ago
A neural network implementing optimal state estimation based on dynamic spike train decoding
It is becoming increasingly evident that organisms acting in uncertain dynamical environments often employ exact or approximate Bayesian statistical calculations in order to conti...
Omer Bobrowski, Ron Meir, Shy Shoham, Yonina C. El...
CCS
2009
ACM
14 years 3 months ago
Battle of Botcraft: fighting bots in online games with human observational proofs
The abuse of online games by automated programs, known as game bots, for gaining unfair advantages has plagued millions of participating players with escalating severity in recent...
Steven Gianvecchio, Zhenyu Wu, Mengjun Xie, Hainin...
ATAL
2007
Springer
14 years 2 months ago
Batch reinforcement learning in a complex domain
Temporal difference reinforcement learning algorithms are perfectly suited to autonomous agents because they learn directly from an agent’s experience based on sequential actio...
Shivaram Kalyanakrishnan, Peter Stone
ATAL
2009
Springer
13 years 9 months ago
Efficient physics-based planning: sampling search via non-deterministic tactics and skills
Motion planning for mobile agents, such as robots, acting in the physical world is a challenging task, which traditionally concerns safe obstacle avoidance. We are interested in p...
Stefan Zickler, Manuela M. Veloso
AIIDE
2006
13 years 9 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini