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115
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ICIP
2010
IEEE
15 years 17 days ago
A scalable multi-view audiovisual entertainment framework with content-aware distribution
Delivery of 3D immersive entertainment to the home remains a highly challenging problem due to the large amount of data involved, and the need to support a wide variety of differe...
Erhan Ekmekcioglu, Banu Gunel, Maheshi B. Dissanay...
124
Voted
ICPR
2010
IEEE
15 years 16 days ago
Online Next-Best-View Planning for Accuracy Optimization Using an Extended E-Criterion
Next-best-view (NBV) planning is an important aspect for three-dimensional (3D) reconstruction within controlled environments, such as a camera mounted on a robotic arm. NBV metho...
Michael Trummer, Christoph Munkelt, Joachim Denzle...
119
Voted
IEAAIE
2010
Springer
15 years 16 days ago
Using Remote Data Mining on LIDAR and Imagery Fusion Data to Develop Land Cover Maps
Remote sensing based on imagery has traditionally been the main tool used to extract land uses and land cover (LULC) maps. However, more powerful tools are needed in order to fulfi...
Jorge García-Gutiérrez, Francisco Ma...
144
Voted
IPCV
2010
15 years 16 days ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
132
Voted
IPPS
2010
IEEE
15 years 16 days ago
Parallel Task for parallelizing object-oriented desktop applications
As multi-cores arrive for mainstream desktop systems, developers must invest the effort to parallelize their applications. We present Parallel Task (short ParaTask), a solution to ...
Nasser Giacaman, Oliver Sinnen
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