In this paper an agent-based analysis is made of patterns in crowd behaviour, in particular to simulate a real-life incident that took place on May 4, 2010 in Amsterdam. As a basis...
Tibor Bosse, Mark Hoogendoorn, Michel C. A. Klein,...
For an ambient intelligent agent to support a human in demanding tasks it is important to be aware of the progress made in a given workflow. It would be possible to interact with t...
Human experience with interactive games will be enhanced if the software agents that play the game learn from their failures. Techniques such as reinforcement learning provide one...
In the design of resource bounded agents, high-level cognitive activities, such as reasoning, raise important problems related both to the adaptive ability and to the computationa...
Group modeling is still an open challenge problem in pedestrian crowd simulations. Most existing work is based on socio-psychological models which can only describe the dynamics o...