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» Zamin, an Agent Based Artificial Life Model
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IEAAIE
2011
Springer
12 years 12 months ago
Agent-Based Analysis of Patterns in Crowd Behaviour Involving Contagion of Mental States
In this paper an agent-based analysis is made of patterns in crowd behaviour, in particular to simulate a real-life incident that took place on May 4, 2010 in Amsterdam. As a basis...
Tibor Bosse, Mark Hoogendoorn, Michel C. A. Klein,...
AMI
2008
Springer
13 years 10 months ago
An Ambient Agent Model Exploiting Workflow-Based Reasoning to Recognize Task Progress
For an ambient intelligent agent to support a human in demanding tasks it is important to be aware of the progress made in a given workflow. It would be possible to interact with t...
Fiemke Both, Mark Hoogendoorn, Jan Treur
AIIDE
2008
13 years 10 months ago
Combining Model-Based Meta-Reasoning and Reinforcement Learning for Adapting Game-Playing Agents
Human experience with interactive games will be enhanced if the software agents that play the game learn from their failures. Techniques such as reinforcement learning provide one...
Patrick Ulam, Joshua Jones, Ashok K. Goel
ATAL
2005
Springer
14 years 2 months ago
Emotion based adaptive reasoning for resource bounded agents
In the design of resource bounded agents, high-level cognitive activities, such as reasoning, raise important problems related both to the adaptive ability and to the computationa...
Luís Morgado, Graça Gaspar
IAT
2010
IEEE
13 years 6 months ago
Modeling Dynamic Groups for Agent-Based Pedestrian Crowd Simulations
Group modeling is still an open challenge problem in pedestrian crowd simulations. Most existing work is based on socio-psychological models which can only describe the dynamics o...
Fasheng Qiu, Xiaolin Hu