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» Zodiac: A History-Based Interactive Video Authoring System
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CHI
2009
ACM
14 years 2 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
CHI
2008
ACM
14 years 7 months ago
Use and reuse of shared lists as a social content type
Social networking sites support a variety of shared content types such as photos, videos, or music. More structured or form-based social content types are not mainstream but we ha...
Werner Geyer, Casey Dugan, Joan Morris DiMicco, Da...
CHI
2009
ACM
14 years 8 months ago
Learning to predict information needs: context-aware display as a cognitive aid and an assessment tool
We discuss the problem of assessing and aiding user performance in dynamic tasks that require rapid selection among multiple information sources. Motivated by research in human se...
Bradley C. Love, Matt Jones, Marc T. Tomlinson, Mi...
CHI
2001
ACM
14 years 7 months ago
Doom as an interface for process management
This paper explores a novel interface to a system administration task. Instead of creating an interface de novo for the task, the author modified a popular computer game, Doom, to...
Dennis L. Chao
ICCHP
2010
Springer
14 years 8 days ago
Real-Time Walk Light Detection with a Mobile Phone
Crossing an urban traffic intersection is one of the most dangerous activities of a blind or visually impaired person's travel. Building on past work by the authors on the iss...
Volodymyr Ivanchenko, James Coughlan, Huiying Shen