— This paper considers the quantization problem on the Grassmann manifold with dimension n and p. The unique contribution is the derivation of a closed-form formula for the volum...
Abstract. We consider a large volume principle for transductive learning that prioritizes the transductive equivalence classes according to the volume they occupy in hypothesis spa...
This paper presents a fast approach for computing tight surface bounds in meshless animation, and its application to collision detection. Given a high-resolution surface animated ...
Denis Steinemann, Miguel A. Otaduy, Markus H. Gros...
Abstract. The study of (minimally) rigid graphs is motivated by numerous applications, mostly in robotics and bioinformatics. A major open problem concerns the number of embeddings...
Ioannis Z. Emiris, Elias P. Tsigaridas, Antonios V...
Interactive volume rendering methods such as texture-based slicing techniques and ray-casting have been well developed in recent years. The rendering performance is generally restr...