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WSC
1997
13 years 9 months ago
The Power and Performance of Proof Animation
Proof Animation™ 4.0 is a family of products for animating discrete event simulations. Proof is available in a variety of versions, including an inexpensive, student version, mi...
James O. Henriksen
WSC
1989
13 years 8 months ago
A general purpose animator
Proof Animation™ is a family of products for animating discrete event simulations. Proof is available in a variety of versions, including an inexpensive, student version, midsiz...
Daniel T. Brunner, James O. Henriksen
MM
2010
ACM
252views Multimedia» more  MM 2010»
13 years 7 months ago
Real-time detection of unusual regions in image streams
Automatic and real-time identification of unusual incidents is important for event detection and alarm systems. In today's camera surveillance solutions video streams are dis...
Rene Schuster, Roland Mörzinger, Werner Haas,...
IVC
2006
171views more  IVC 2006»
13 years 7 months ago
Extracting 3D information from broadcast soccer video
In this paper, we propose a new method to estimate players' and ball's positions from monocular broadcast soccer video. With the relationship between objects and the cam...
Yang Liu, Dawei Liang, Qingming Huang, Wen Gao
PC
2007
173views Management» more  PC 2007»
13 years 7 months ago
Parallel graphics and visualization
Parallel volume rendering is one of the most efficient techniques to achieve real time visualization of large datasets by distributing the data and the rendering process over a c...
Luís Paulo Santos, Bruno Raffin, Alan Heiri...