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CHI
2011
ACM
12 years 11 months ago
Target assistance for subtly balancing competitive play
In games where skills such as targeting are critical to winning, it is difficult for players with different skill levels to have a competitive and engaging experience. Although se...
Scott Bateman, Regan L. Mandryk, Tadeusz Stach, Ca...
NN
2006
Springer
140views Neural Networks» more  NN 2006»
13 years 7 months ago
Neural mechanism for stochastic behaviour during a competitive game
Previous studies have shown that non-human primates can generate highly stochastic choice behaviour, especially when this is required during a competitive interaction with another...
Alireza Soltani, Daeyeol Lee, Xiao-Jing Wang
FGR
2008
IEEE
243views Biometrics» more  FGR 2008»
14 years 1 months ago
Real-time face recognition for human-robot interaction
The ability to recognize people is a key element for improving human-robot interaction in service robots. There are many approaches for face recognition; however, these assume unr...
Claudia Cruz, Luis Enrique Sucar, Eduardo F. Moral...
WSC
1998
13 years 8 months ago
Military Simulation Worlds and Organizational Learning
The operational benefits of having a learning organization include at the very minimum increased organizational competitiveness and responsiveness in a given realm of competition....
Michael D. Proctor, Justin C. Gubler
ICPR
2006
IEEE
14 years 8 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...