CoIL challenge 2000 was a supervised learning contest that attracted 43 entries. The authors of 29 entries later wrote explanations of their work. This paper discusses these repor...
Educational games may improve learning by taking advantage of the new knowledge and skills of today's students obtained from extensive use of interactive games. This paper des...
Tor Ivar Eikaas, Bjarne A. Foss, Ole K. Solbj&osla...
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...
Abstract. We present a method to test a group of agents for (unwanted) emergent behavior by using techniques from learning of cooperative behavior. The general idea is to mimick us...
A neural network model that can simulate the learning of some simple proportional analogies is presented. These analogies include, for example, (a) red-square:red-circle yellow-sq...