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KDD
2001
ACM
211views Data Mining» more  KDD 2001»
14 years 7 months ago
Magical thinking in data mining: lessons from CoIL challenge 2000
CoIL challenge 2000 was a supervised learning contest that attracted 43 entries. The authors of 29 entries later wrote explanations of their work. This paper discusses these repor...
Charles Elkan
IJOE
2006
76views more  IJOE 2006»
13 years 7 months ago
Game-based dynamic simulations supporting technical education and training
Educational games may improve learning by taking advantage of the new knowledge and skills of today's students obtained from extensive use of interactive games. This paper des...
Tor Ivar Eikaas, Bjarne A. Foss, Ole K. Solbj&osla...
VR
2008
IEEE
202views Virtual Reality» more  VR 2008»
13 years 7 months ago
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...
ECAI
2006
Springer
13 years 11 months ago
Testing the Limits of Emergent Behavior in MAS Using Learning of Cooperative Behavior
Abstract. We present a method to test a group of agents for (unwanted) emergent behavior by using techniques from learning of cooperative behavior. The general idea is to mimick us...
Jordan Kidney, Jörg Denzinger
NN
2000
Springer
152views Neural Networks» more  NN 2000»
13 years 7 months ago
A neural network theory of proportional analogy-making
A neural network model that can simulate the learning of some simple proportional analogies is presented. These analogies include, for example, (a) red-square:red-circle yellow-sq...
Nilendu G. Jani, Daniel S. Levine