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94
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aaai 1997
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AIM
1998
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The 1997 AAAI Mobile Robot Exhibition
13 years 10 months ago
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Holly A. Yanco
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AAAI
1997
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The Future of Chess-Playing Technologies and the Significance of Kasparov Versus deep Blue
14 years 6 days ago
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Dennis DeCoste
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1997
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Finding Optimal Solutions to Rubik's Cube Using Pattern Databases
14 years 6 days ago
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Richard E. Korf
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1997
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Chess Isn't Tough Enough: Better Games for Mind-Machine Competition
14 years 6 days ago
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Selmer Bringsjord, Adam Lally
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1997
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Experiments in UNIX Command Prediction
14 years 6 days ago
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Brian D. Davison, Haym Hirsh
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