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AAAI
2006
13 years 9 months ago
Semantic Tagging at the Sense Level
This paper summarizes our research in the area of semantic tagging at the word and sense levels and sets the ground for a new approach to text-level sentiment annotation using a c...
Alina Andreevskaia, Sabine Bergler
AAAI
2006
13 years 9 months ago
RankCut - A Domain Independent Forward Pruning Method for Games
Forward pruning, also known as selective search, is now employed in many strong game-playing programs. In this paper, we introduce RankCut
Yew Jin Lim, Wee Sun Lee
AAAI
2006
13 years 9 months ago
Learning Noun-Modifier Semantic Relations with Corpus-based and WordNet-based Features
We study the performance of two representations of word meaning in learning noun-modifier semantic relations. One representation is based on lexical resources, in particular WordN...
Vivi Nastase, Jelber Sayyad-Shirabad, Marina Sokol...
AAAI
2007
13 years 10 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
AAAI
2006
13 years 9 months ago
Performing Incremental Bayesian Inference by Dynamic Model Counting
The ability to update the structure of a Bayesian network when new data becomes available is crucial for building adaptive systems. Recent work by Sang, Beame, and Kautz (AAAI 200...
Wei Li 0002, Peter van Beek, Pascal Poupart