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AAAI
2008
14 years 1 days ago
Using AI for Olympic Equestrian Event Preparation
This paper describes our experience in using modern Web 2.0 architecture, lightweight Python frameworks, and rapid prototyping to create an AI rostering and workforce management s...
Andy Hon Wai Chun
AAAI
2008
14 years 1 days ago
Game Theory Pragmatics: A Challenge for AI
Game theory has been playing an increasingly visible role in computer science in general and AI in particular, most notably in the area of multiagent systems. I briefly list the a...
Yoav Shoham
AAAI
2008
14 years 1 days ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson
AAAI
2008
14 years 1 days ago
Limits and Possibilities of BDDs in State Space Search
This paper investigates the impact of symbolic search for solving domain-independent action planning problems with binary decision diagrams (BDDs). Polynomial upper and exponential...
Stefan Edelkamp, Peter Kissmann
AAAI
2008
14 years 1 days ago
GLADDER: Combining Gesture and Geometric Sketch Recognition
Sketch recognition systems usually recognize strokes either as stylistic gestures or geometric shapes. Both techniques have their advantages. This paper presents a method for inte...
Paul Corey, Tracy Hammond