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AAAI
2008
13 years 9 months ago
Expectation-Based Versus Potential-Aware Automated Abstraction in Imperfect Information Games: An Experimental Comparison Using
ion-Based Versus Potential-Aware Automated Abstraction in Imperfect Information Games: An Experimental Comparison Using Poker Andrew Gilpin and Tuomas Sandholm Computer Science Dep...
Andrew Gilpin, Tuomas Sandholm
AAAI
2008
13 years 9 months ago
A Fast Data Collection and Augmentation Procedure for Object Recognition
When building an application that requires object class recognition, having enough data to learn from is critical for good performance, and can easily determine the success or fai...
Benjamin Sapp, Ashutosh Saxena, Andrew Y. Ng
AAAI
2008
13 years 9 months ago
Using a Geometric-Based Sketch Recognition Approach to Sketch Chinese Radicals
Unlike English, where unfamiliar words can be queried for its meaning by typing out its letters, the analogous operation in Chinese is far from trivial due to the nature of its wr...
Paul Taele, Tracy Hammond
AAAI
2008
13 years 9 months ago
Perpetual Learning for Non-Cooperative Multiple Agents
This paper examines, by argument, the dynamics of sequences of behavioural choices made, when non-cooperative restricted-memory agents learn in partially observable stochastic gam...
Luke Dickens
AAAI
2008
13 years 9 months ago
Anytime Local Search for Distributed Constraint Optimization
Most former studies of Distributed Constraint Optimization Problems (DisCOPs) search considered only complete search algorithms, which are practical only for relatively small prob...
Roie Zivan