ion-Based Versus Potential-Aware Automated Abstraction in Imperfect Information Games: An Experimental Comparison Using Poker Andrew Gilpin and Tuomas Sandholm Computer Science Dep...
When building an application that requires object class recognition, having enough data to learn from is critical for good performance, and can easily determine the success or fai...
Unlike English, where unfamiliar words can be queried for its meaning by typing out its letters, the analogous operation in Chinese is far from trivial due to the nature of its wr...
This paper examines, by argument, the dynamics of sequences of behavioural choices made, when non-cooperative restricted-memory agents learn in partially observable stochastic gam...
Most former studies of Distributed Constraint Optimization Problems (DisCOPs) search considered only complete search algorithms, which are practical only for relatively small prob...