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ACMDIS
2006
ACM
14 years 2 months ago
An empirical framework for designing social products
Designers generally agree that understanding the context of use is important in designing products. However, technologically advanced products such as personal robots engender com...
Bilge Mutlu
ACMDIS
2006
ACM
14 years 2 months ago
Inspiration card workshops
In this paper we start from the position that sources of inspiration play an important role in the design process albeit in a frequently intangible way. We present the Inspiration...
Kim Halskov, Peter Dalsgård
ACMDIS
2006
ACM
14 years 2 months ago
Staying open to interpretation: engaging multiple meanings in design and evaluation
Human-Computer Interaction (HCI) often focuses on how designers can develop systems that convey a single, specific, clear interpretation of what they are for and how they should b...
Phoebe Sengers, Bill Gaver
ACMDIS
2006
ACM
14 years 9 days ago
Randomness as a resource for design
Randomness is being harnessed in the design of some interactive systems. This is observed in random blogs, random web searching, and in particular Apple's iPod Shuffle. Yet t...
Tuck Wah Leong, Frank Vetere, Steve Howard
ACMDIS
2006
ACM
14 years 2 months ago
What do usability evaluators do in practice?: an explorative study of think-aloud testing
Think-aloud testing is a widely employed usability evaluation method, yet its use in practice is rarely studied. We report an explorative study of 14 think-aloud sessions, the aud...
Mie Nørgaard, Kasper Hornbæk