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GRAPHICSINTERFACE
2004
13 years 9 months ago
Hardware Accelerated Per-Pixel Displacement Mapping
In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rel...
Johannes Hirche, Alexander Ehlert, Michael C. Dogg...
NSDI
2004
13 years 9 months ago
Session State: Beyond Soft State
The cost and complexity of administration of large systems has come to dominate their total cost of ownership. Stateless and soft-state components, such as Web servers or network ...
Benjamin C. Ling, Emre Kiciman, Armando Fox
SNPD
2004
13 years 9 months ago
Using extended phylogenetc profiles and support vector machines for protein family classification
We proposed a new approach to compare profiles when the correlations among attributes can be represented as a tree. To account for these correlations, the profile is extended with...
Kishore Narra, Li Liao
WSC
2004
13 years 9 months ago
Statistical Analyses for Simulating Schedule Networks
This paper introduces the Stochastic Project Scheduling Simulation (SPSS) system and two additional useful statistical analysis tools. SPSS integrates CPM, PERT, and Discrete Even...
Dong-Eun Lee, Jonathan Jingsheng Shi
WSC
2004
13 years 9 months ago
Developing Federation Object Models Using Ontologies
The reuse of existing simulations in multiple federations is an important goal of distributed simulation frameworks. However, in order to reuse a federate, its simulation code oft...
Tarun Rathnam, Christiaan J. J. Paredis