NASAis particularly concerned with reducing mission operations costs through increased automation. Specifically, NASAhas been studying the use of Artificial Intelligence (AI) to f...
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
Boolean linear programs (BLPs) are ubiquitous in AI. Satisfiability testing, planning with resource constraints, and winner determination in combinatorial auctions are all example...
Dale Schuurmans, Finnegan Southey, Robert C. Holte
By the use of declarative rules, automation of tasks can be performed through an electronic personal information management (PIM) application. Rules can be used in a variety of di...
The aim of this work is to propose a logical framework for the specification of cognitive emotions that are based on counterfactual reasoning about agents’ choices. An example ...