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SIGCSE
2004
ACM
132views Education» more  SIGCSE 2004»
14 years 3 months ago
Using game days to teach a multiagent system class
Multiagent systems is an attractive problem solving approach that is becoming ever more feasible and popular in today’s world. It combines artificial intelligence (AI) and distr...
Leen-Kiat Soh
AMAI
2004
Springer
14 years 3 months ago
Production Inference, Nonmonotonicity and Abduction
We introduce a general formalism of production inference relations that posses both a standard monotonic semantics and a natural nonmonotonic semantics. The resulting nonmonotonic...
Alexander Bochman
ATAL
2004
Springer
14 years 3 months ago
Empirical-Rational Semantics of Agent Communication
The missing of an appropriate semantics of agent communication languages is one of the most challenging issues of contemporary AI. Although several approaches to this problem exis...
Matthias Nickles, Michael Rovatsos, Gerhard Wei&sz...
AUSAI
2004
Springer
14 years 3 months ago
A Bayesian Metric for Evaluating Machine Learning Algorithms
How to assess the performance of machine learning algorithms is a problem of increasing interest and urgency as the data mining application of myriad algorithms grows. The standard...
Lucas R. Hope, Kevin B. Korb
ECAI
2004
Springer
14 years 3 months ago
Adversarial Constraint Satisfaction by Game-Tree Search
Many decision problems can be modelled as adversarial constraint satisfaction, which allows us to integrate methods from AI game playing. In particular, by using the idea of oppone...
Kenneth N. Brown, James Little, Páidí...