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IWEC
2004
13 years 11 months ago
Enhancing the Performance of Dynamic Scripting in Computer Games
Unsupervised online learning in commercial computer games allows computer-controlled opponents to adapt to the way the game is being played. As such it provides a mechanism to deal...
Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O...
PRIS
2004
13 years 11 months ago
Learning Text Extraction Rules, without Ignoring Stop Words
Information Extraction (IE) from text /web documents has become an important application area of AI. As the number of web sites and documents has grown dramatically, the users need...
João Cordeiro, Pavel Brazdil
UAI
2004
13 years 11 months ago
On the Choice of Regions for Generalized Belief Propagation
Generalized belief propagation (GBP) has proven to be a promising technique for approximate inference tasks in AI and machine learning. However, the choice of a good set of cluste...
Max Welling
WSC
2004
13 years 11 months ago
Poly-Functional Intelligent Agents for Computer Generated Forces
The authors present the requirement definition and methodological approach for developing a new generation of Computer Generated Forces (CGF) based on Intelligent Agents. The anal...
Matteo Brandolini, Attilio Rocca, Agostino G. Bruz...
WSPI
2004
13 years 11 months ago
Logic, Neuroscience and Phenomenology in Cahoots?
Cognitive sciences, including cognitive neurosciences, have provided important insights into the notions of awareness, implicit/explicit information processing in knowledge, percep...
Ahti-Veikko Pietarinen