Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
: This paper presents an approach to model ontologies for the e-Government domain as a basis for an integrated e-Government environment. Over the last couple of years the applicati...
In this paper, we consider the problem of super-resolving a human face video by a very high (?16) zoom factor. Inspired by recent literature on hallucination and examplebased lear...
This paper conducts an in-depth study on a classical perceptual-organization problem: finding salient closed boundaries from a set of boundary fragments detected in a noisy image....
The problem of interactive foreground/background segmentation in still images is of great practical importance in image editing. The state of the art in interactive segmentation is...
Andrew Blake, Carsten Rother, M. Brown, Patrick P&...