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AIIDE
2008
13 years 10 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
ICSEA
2009
IEEE
14 years 2 months ago
Ontology Driven E-Government
: This paper presents an approach to model ontologies for the e-Government domain as a basis for an integrated e-Government environment. Over the last couple of years the applicati...
Peter Salhofer, Bernd Stadlhofer, Gerald Tretter
CVPR
2004
IEEE
14 years 9 months ago
High-Zoom Video Hallucination by Exploiting Spatio-Temporal Regularities
In this paper, we consider the problem of super-resolving a human face video by a very high (?16) zoom factor. Inspired by recent literature on hallucination and examplebased lear...
Göksel Dedeoglu, Jonas August, Takeo Kanade
CVPR
2004
IEEE
14 years 9 months ago
From Fragments to Salient Closed Boundaries: An In-Depth Study
This paper conducts an in-depth study on a classical perceptual-organization problem: finding salient closed boundaries from a set of boundary fragments detected in a noisy image....
Song Wang, Jun Wang, Toshiro Kubota
ECCV
2004
Springer
14 years 9 months ago
Interactive Image Segmentation Using an Adaptive GMMRF Model
The problem of interactive foreground/background segmentation in still images is of great practical importance in image editing. The state of the art in interactive segmentation is...
Andrew Blake, Carsten Rother, M. Brown, Patrick P&...