Sciweavers

1396 search results - page 279 / 280
» aim 2006
Sort
View
NLE
2010
166views more  NLE 2010»
13 years 7 months ago
Wisdom of crowds versus wisdom of linguists - measuring the semantic relatedness of words
In this article, we present a comprehensive study aimed at computing semantic relatedness of word pairs. We analyze the performance of a large number of semantic relatedness measu...
Torsten Zesch, Iryna Gurevych
CORR
2012
Springer
230views Education» more  CORR 2012»
12 years 4 months ago
RT-SLAM: A Generic and Real-Time Visual SLAM Implementation
Abstract. This article presents a new open-source C++ implementation to solve the SLAM problem, which is focused on genericity, versatility and high execution speed. It is based on...
Cyril Roussillon, Aurélien Gonzalez, Joan S...
CADUI
2006
13 years 10 months ago
GestAction3D: A Platform For Studying Displacements And Deformations Of 3D Objects Using Hands
We present a low-cost hand-based device coupled with a 3D motion recovery engine and 3D visualization. This platform aims at studying ergonomic 3D interactions in order to manipula...
Diane Lingrand, Philippe Renevier, Anne-Marie Pinn...
JSYML
2010
114views more  JSYML 2010»
13 years 7 months ago
The Ackermann functions are not optimal, but by how much?
By taking a closer look at the construction of an Ackermann function we see that between any primitive recursive degree and its Ackermann modification there is a dense chain of p...
Harold Simmons
AIIDE
2008
13 years 10 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...