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AIIDE
2007
13 years 9 months ago
Automatic Rule Ordering for Dynamic Scripting
The goal of adaptive game AI is to enhance computercontrolled game-playing agents with (1) the ability to selfcorrect mistakes, and (2) creativity in responding to new situations....
Timor Timuri, Pieter Spronck, H. Jaap van den Heri...
GAMEON
2007
13 years 8 months ago
Opponent Modeling in Real-Time Strategy Games
Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the...
Frederik Schadd, Sander Bakkes, Pieter Spronck
IJCAI
2001
13 years 8 months ago
Usability Guidelines for Interactive Search in Direct Manipulation Systems
As AI systems make their way into the mainstream of interactive applications, usability becomes an increasingly important factor in their success. A wide range of user interface d...
Robert St. Amant, Christopher G. Healey
DAGSTUHL
2003
13 years 8 months ago
The Future of Embodied Artificial Intelligence: Machine Consciousness?
The idea that internal models of the world might be useful has generally been rejected by embodied AI for the same reasons that led to its rejection by behaviour based robotics. Th...
Owen Holland
AI
2009
Springer
14 years 2 months ago
Automatic Frame Extraction from Sentences
We present a method for automatic extraction of frames from .a dependency graph. Our method uses machine learning applied to a dependency tree to assign frames and assign frame ele...
Martin Scaiano, Diana Inkpen