The goal of adaptive game AI is to enhance computercontrolled game-playing agents with (1) the ability to selfcorrect mistakes, and (2) creativity in responding to new situations....
Timor Timuri, Pieter Spronck, H. Jaap van den Heri...
Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the...
As AI systems make their way into the mainstream of interactive applications, usability becomes an increasingly important factor in their success. A wide range of user interface d...
The idea that internal models of the world might be useful has generally been rejected by embodied AI for the same reasons that led to its rejection by behaviour based robotics. Th...
We present a method for automatic extraction of frames from .a dependency graph. Our method uses machine learning applied to a dependency tree to assign frames and assign frame ele...