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IJCAI
2003
13 years 8 months ago
Learning Minesweeper with Multirelational Learning
Minesweeper is a one-person game which looks deceptively easy to play, but where average human performance is far from optimal. Playing the game requires logical, arithmetic and p...
Lourdes Peña Castillo, Stefan Wrobel
IJCAI
2003
13 years 8 months ago
Definition and Complexity of Some Basic Metareasoning Problems
In most real-world settings, due to limited time or other resources, an agent cannot perform all potentially useful deliberation and information gathering actions. This leads to t...
Vincent Conitzer, Tuomas Sandholm
IJCAI
2003
13 years 8 months ago
Approximating Optimal Policies for Agents with Limited Execution Resources
An agent with limited consumable execution resources needs policies that attempt to achieve good performance while respecting these limitations. Otherwise, an agent (such as a pla...
Dmitri A. Dolgov, Edmund H. Durfee
IJCAI
1997
13 years 8 months ago
Development of Iterative Real-time Scheduler to Planner Feedback
Planning for real-time applications involves decisions not only about what actions to take in what states to progress toward achieving goals (the traditional decision problem face...
Charles B. McVey, Ella M. Atkins, Edmund H. Durfee...
IJCAI
1993
13 years 8 months ago
Perception and Experience in Problem Solving
Whilst much emphasis in AI has been placed on the use of goals in problem solving, less emphasis has been placed on the role of perception and experience. In this paper we show th...
Edmund Furse, Rod Nicolson