In this paper we argue that RoboCup is a useful tool for the teaching of AI in undergraduate education. We provide case studies, from two Swedish universities, of how RoboCup based...
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to generate effective AI behaviour. These two characteristics hamper the goal of es...
There are a wide variety of approaches to Artificial Intelligence. Yet interestingly we find that these can all be grouped into four broad categories: Silver Bullets, Core Values, ...