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AGI
2008
13 years 9 months ago
The Basic AI Drives
One might imagine that AI systems with harmless goals will be harmless. This paper instead shows that intelligent systems will need to be carefully designed to prevent them from be...
Stephen M. Omohundro
FLAIRS
2008
13 years 10 months ago
Reformulating Constraint Models for Classical Planning
Constraint satisfaction techniques are commonly used for solving scheduling problems, still they are rare in AI planning. Although there are several attempts to apply constraint s...
Roman Barták, Daniel Toropila
AIIDE
2008
13 years 10 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
COLING
2002
13 years 7 months ago
A Complete Integrated NLG System Using AI and NLU Tools
A standard architecture for an NLG system has been defined in (Reiter and Dale, 2000). Their work describes the modularization of an NLG system and the tasks of each module. Howev...
Laurence Danlos, Adil El Ghali
AISB
2008
Springer
13 years 9 months ago
Could a Created Being ever be Creative? Some Philosophical Remarks on Creativity and AI Development
: This paper allots creativity a central role in enabling human beings to develop beyond the undertaking and/or fulfilment of simple primary functions. This contention is significa...
Yasemin J. Erden